Kdenlive/Manual/Effects/Crop and transform/Rotate (keyframable): Difference between revisions

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[[File:Kdenlive Rotate keyframeable crop and transform.png|left|frame|Rotate Keyframeable example]]
[[File:Kdenlive Rotate keyframeable crop and transform.png|left|frame|Rotate Keyframeable example]]
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The units of rotation are tenths of a degree. eg 1800 = 180 degree rotation.
The units of rotation are tenths of a degree; e.g., 1800 = 180 degree rotation.


Rotate X rotates the frame in the plane of the screen.
'''Rotate X''' rotates the frame in the plane of the screen.


Rotate Y and Rotate Z create the illusion of 3D rotation when used dynamically with keyframes.  
'''Rotate Y''' and '''Rotate Z''' create the illusion of 3D rotation when used dynamically with keyframes.  


The difference between rotate Y and rotate Z is that the apparent rotation in rotate Y appears to be around a horizontal axis. The rotation in rotate Z appears to be around a vertical axis.
The difference between '''Rotate Y''' and '''Rotate Z''' is that the apparent rotation in '''Rotate Y''' appears to be around a horizontal axis. The rotation in '''Rotate Z''' appears to be around a vertical axis.

Latest revision as of 00:29, 13 April 2015

Rotate

Rotates the image.

See also Affine Transition that can also achieve a similar effect.

{{#ev:youtube|Wfx1Cp5g6Mo}}

Rotate Keyframeable example


The units of rotation are tenths of a degree; e.g., 1800 = 180 degree rotation.

Rotate X rotates the frame in the plane of the screen.

Rotate Y and Rotate Z create the illusion of 3D rotation when used dynamically with keyframes.

The difference between Rotate Y and Rotate Z is that the apparent rotation in Rotate Y appears to be around a horizontal axis. The rotation in Rotate Z appears to be around a vertical axis.