User:Andrew/HIG: Difference between revisions

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The KDE Human interface guidelines (HIG) offer application designers and developers a set of recommendations. Their aim is to improve the experience for users by making application interfaces more consistent and hence more intuitive and learnable.  
The KDE Human interface guidelines (HIG) offer application designers and developers a set of recommendations. Their aim is to improve the experience for users by making application interfaces more consistent and hence more intuitive and learnable.  


== Structure ==
== Getting Started ==
This section answers questions like: What constitutes KDE software?, Who are the users of an application and what tasks are they trying to accomplish?, and How is the content and functionality of the software structured with all that in mind?
* [https://techbase.kde.org/Projects/Usability/HIG/Presentation/DesignVisionPrinciples Design Vision and Principles] - The overall vision and principles that guide the design and development of user interfaces for KDE software.
 
* [[User:Andrew/HIG/ConceptualModel|Concept]] Creating a project vision, determining the users, and the scenarios of use.
* Design Vision and Principles - Covers the overall vision and principles that guide the design and development of KDE software
* [[User:Andrew/HIG/OrganizationalModel|Organization]] - Guidelines on how an application’s content and functionality are ordered and categorized.
* Conceptual Model Covers the specific vision of a particular application, determining the users, and the scenarios of use.
* Task Flow Model - Provides guidance on the manner in which users’ complete specific operations.
* Organizational Model - Provides guidance on how the system’s content and functionality are ordered and categorized.


== Behaviour ==
== Behaviour ==
This section contains guidelines for aspects of application behaviour which can be changed by the developer.
This section contains guidelines for application behaviour.


* [[User:Andrew/ViewAndNavigation|Viewing and Navigation]] - Encompasses the wide variety of behaviors and operations that allow users to navigate the interface and affect its presentation.
* [[User:Andrew/HIG/ViewAndNavigation|Viewing and Navigation]] - Guidelines on controls and patterns to use for viewing, navigating and performing actions on application content.
* [[User:Andrew/EditingAndManipulation|Editing and Manipulation]] - Considers the behaviors that result in permanent changes to user’s stored information.
* [[User:Andrew/HIG/EditingAndManipulation|Editing and Manipulation]] - Guidelines on controls and patterns to use for selection and input.
* [[User:Andrew/UserAssistance|User Assistance]] - Considers behaviours that inform users of the application’s activity and status. This includes help, error alerts, and status alerts.
* [[User:Andrew/HIG/UserAssistance|User Assistance]] - Guidelines on tooltips, notifications, messages and help.
* [[User:Andrew/HIG/Patterns|Patterns]] - Guidelines on how to use controls in certain combinations to to accomplish specific behaviors.


== Presentation ==
== Presentation ==
Presentation deals with visual design of the user interface. It’s all about the appearance of the application including the platform style’s margins and spacing, colours, fonts, icon designs, etc.  
Presentation deals with the visual design of the user interface.
 
* [https://techbase.kde.org/Projects/Usability/HIG/Layout Layout] - Guidelines regarding the placement and ordering of onscreen elements. Includes guidance on layout patterns, alignment, size and spacing.
* [[User:Andrew/HIG/Style|Style]] - Guidelines on the use of colour, icon design and the typography to communicate with a consistent visual vocabulary.
* [[User:Andrew/HIG/Text|Text]] - Guidelines for the written, language-based elements of the interface. Includes guidelines on wording, capitalization and localization.
 
== Tools and Resources ==
The following tools and resources are offered to help with following these guidelines.


* Layout - Guidance regarding the placement and ordering of onscreen elements. In addition to providing an ordered visual flow, the Layout guidance also supports the Behavior guidance by arranging elements in a manner that helps communicate behavior, importance, and usage.
* [[User:Andrew/HIG/ControlsList|Controls List]] - A complete listing of all user interface controls and their guidelines in alphabetical order.
* Style - Style is concerned with emotion, tone, and visual vocabulary. Style is influenced by the use of color, the design of icons throughout the interface and the typography.
* [https://techbase.kde.org/Projects/Usability/HIG/MockupToolkit Mockup Toolkit] - Includes UI controls stencils, color swatches and fonts to help create the visual design your application.
* Text - Guidance for the written, language-based elements of the interface.
* [http://forum.kde.org/viewforum.php?f=285 Visual Design Group forum] - Ask for help and share your design ideas.

Latest revision as of 14:02, 28 September 2014

KDE User Interface Guidelines

The KDE Human interface guidelines (HIG) offer application designers and developers a set of recommendations. Their aim is to improve the experience for users by making application interfaces more consistent and hence more intuitive and learnable.

Getting Started

  • Design Vision and Principles - The overall vision and principles that guide the design and development of user interfaces for KDE software.
  • Concept - Creating a project vision, determining the users, and the scenarios of use.
  • Organization - Guidelines on how an application’s content and functionality are ordered and categorized.

Behaviour

This section contains guidelines for application behaviour.

  • Viewing and Navigation - Guidelines on controls and patterns to use for viewing, navigating and performing actions on application content.
  • Editing and Manipulation - Guidelines on controls and patterns to use for selection and input.
  • User Assistance - Guidelines on tooltips, notifications, messages and help.
  • Patterns - Guidelines on how to use controls in certain combinations to to accomplish specific behaviors.

Presentation

Presentation deals with the visual design of the user interface.

  • Layout - Guidelines regarding the placement and ordering of onscreen elements. Includes guidance on layout patterns, alignment, size and spacing.
  • Style - Guidelines on the use of colour, icon design and the typography to communicate with a consistent visual vocabulary.
  • Text - Guidelines for the written, language-based elements of the interface. Includes guidelines on wording, capitalization and localization.

Tools and Resources

The following tools and resources are offered to help with following these guidelines.

  • Controls List - A complete listing of all user interface controls and their guidelines in alphabetical order.
  • Mockup Toolkit - Includes UI controls stencils, color swatches and fonts to help create the visual design your application.
  • Visual Design Group forum - Ask for help and share your design ideas.