Kdenlive/Manual/Effects/Crop and transform/Rotate (keyframable): Difference between revisions

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[[File:Kdenlive Rotate keyframeable crop and transform.png|left|frame|Rotate Keyframeable example]]
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The units of rotation are tenths of a degree. eg 1800 = 180 degree rotation.
Rotate X rotates the frame in the plane of the screen.
Rotate Y and Rotate Z create the illusion of 3D rotation when used dynamically with keyframes.
The difference between rotate Y and rotate Z is that the apparent rotation in rotate Y appears to be around a horizontal axis. The rotation in rotate Z appears to be around a vertical axis.

Revision as of 00:18, 25 April 2013

Rotate

Rotates the image.

See also Affine Transition that can also achieve a similar effect.

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Rotate Keyframeable example


The units of rotation are tenths of a degree. eg 1800 = 180 degree rotation.

Rotate X rotates the frame in the plane of the screen.

Rotate Y and Rotate Z create the illusion of 3D rotation when used dynamically with keyframes.

The difference between rotate Y and rotate Z is that the apparent rotation in rotate Y appears to be around a horizontal axis. The rotation in rotate Z appears to be around a vertical axis.