Kdenlive/Manual/Transitions/Affine/en: Difference between revisions
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Provides keyframable animated affine transformations with dissolve functionality. | Provides keyframable animated affine transformations with dissolve functionality. | ||
In many applications this transition can be used instead of a [[Special:MyLanguage/Kdenlive/Manual/Transitions/Composite|Composite]] transition and this provides a workaround to the composite transition "green tinge" bug reported by some. (Mantis #[http://www.kdenlive.org/mantis/view.php?id=2759 2759]) | In many applications, this transition can be used instead of a [[Special:MyLanguage/Kdenlive/Manual/Transitions/Composite|Composite]] transition and this provides a workaround to the composite transition "green tinge" bug reported by some. (Mantis #[http://www.kdenlive.org/mantis/view.php?id=2759 2759]) | ||
==== Example 1 ==== | ==== Example 1 ==== | ||
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====Disolve using Affine Transition ==== | ====Disolve using Affine Transition ==== | ||
To add a | To add a Dissolve, change the opacity to zero percent. | ||
==== Rotation using Affine Transition ==== | ==== Rotation using Affine Transition ==== | ||
To rotate the image add a keyframe and enter values for rotation. The units are 10ths of degrees. (e.g. 900 = 90 degree rotation). | To rotate the image, add a keyframe and enter values for rotation. The units are 10ths of degrees. (e.g. 900 = 90 degree rotation). | ||
Rotate X rotates the frame in the plane of the screen. | '''Rotate X''' rotates the frame in the plane of the screen. | ||
Rotate Y and Rotate Z create the illusion of 3D rotation when used dynamically with keyframes - see example below. | '''Rotate Y''' and '''Rotate Z''' create the illusion of 3D rotation when used dynamically with keyframes - see example below. | ||
You can create a similar effect using the [[Special:MyLanguage/Kdenlive/Manual/Effects/Crop_and_transform/Rotate_(keyframable)|Rotate (keyframable ]] effect from the Crop and Transform group. | You can create a similar effect using the [[Special:MyLanguage/Kdenlive/Manual/Effects/Crop_and_transform/Rotate_(keyframable)|Rotate (keyframable) ]] effect from the Crop and Transform group. | ||
==== Example 2 - Rotate Y ==== | ==== Example 2 - Rotate Y ==== | ||
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{{#ev:youtube|IAWMIL7c9K4}} | {{#ev:youtube|IAWMIL7c9K4}} | ||
This example is created using 3 | This example is created using 3 keyframes. The second keyframe is shown below with a '''Rotate Y''' value of 1800 (=180 degrees). Keyframe one and keyframe three both have '''Rotate Y''' values of zero. | ||
[[File:Kdenlive Affine rotate kf2.png|frame|left|Keyframe two]] | [[File:Kdenlive Affine rotate kf2.png|frame|left|Keyframe two]] | ||
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<br clear=all> | <br clear=all> | ||
The difference between | The difference between '''Rotate Y''' and '''Rotate Z''' is that the apparent rotation in '''Rotate Y''' appears to be around a horizontal axis. The rotation in '''Rotate Z''' appears to be around a vertical axis | ||
{{Prevnext2 | {{Prevnext2 |
Latest revision as of 05:40, 13 April 2015
Affine Transition
Generates image rotation in 3D space, skew and distortion.
Provides keyframable animated affine transformations with dissolve functionality.
In many applications, this transition can be used instead of a Composite transition and this provides a workaround to the composite transition "green tinge" bug reported by some. (Mantis #2759)
Example 1
{{#ev:youtube|hylowKurZaw}}
Disolve using Affine Transition
To add a Dissolve, change the opacity to zero percent.
Rotation using Affine Transition
To rotate the image, add a keyframe and enter values for rotation. The units are 10ths of degrees. (e.g. 900 = 90 degree rotation).
Rotate X rotates the frame in the plane of the screen.
Rotate Y and Rotate Z create the illusion of 3D rotation when used dynamically with keyframes - see example below.
You can create a similar effect using the Rotate (keyframable) effect from the Crop and Transform group.
Example 2 - Rotate Y
{{#ev:youtube|IAWMIL7c9K4}}
This example is created using 3 keyframes. The second keyframe is shown below with a Rotate Y value of 1800 (=180 degrees). Keyframe one and keyframe three both have Rotate Y values of zero.
The difference between Rotate Y and Rotate Z is that the apparent rotation in Rotate Y appears to be around a horizontal axis. The rotation in Rotate Z appears to be around a vertical axis