Kdenlive/Manual/Transitions/Affine: Difference between revisions

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=== Affine Transition ===
=== Affine Transition ===


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[[File:Kdenlive Affine transition.png|frame|left|Affine Transition]]
[[File:Kdenlive Affine transition.png|frame|left|Affine Transition]]
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====Disolve using Affine Transition ====
====Disolve using Affine Transition ====
To add a dissolve change the opacity to zero percent.
To add a dissolve change the opacity to zero percent.


==== Rotation using Affine Transition ====
==== Rotation using Affine Transition ====
To rotate the image add a keyframe and enter values for rotation. The units are 10ths of degrees. (e.g. 900 = 90 degree rotation).  
To rotate the image add a keyframe and enter values for rotation. The units are 10ths of degrees. (e.g. 900 = 90 degree rotation).  


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==== Example 2 - Rotate Y ====
==== Example 2 - Rotate Y ====
{{#ev:youtube|IAWMIL7c9K4}}  
{{#ev:youtube|IAWMIL7c9K4}}  


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The difference between rotate Y and rotate Z is that the apparent rotation in rotate Y appears to be around a horizontal axis. The rotation in rotate Z appears to be around a vertical axis
The difference between rotate Y and rotate Z is that the apparent rotation in rotate Y appears to be around a horizontal axis. The rotation in rotate Z appears to be around a vertical axis
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Revision as of 17:55, 20 September 2013

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Affine Transition

Generates image rotation in 3D space, skew and distortion.

Provides keyframable animated affine transformations with dissolve functionality.

In many applications this transition can be used instead of a Composite transition and this provides a workaround to the composite transition "green tinge" bug reported by some. (Mantis #2759)

Example 1

{{#ev:youtube|hylowKurZaw}}

Affine Transition


Disolve using Affine Transition

To add a dissolve change the opacity to zero percent.

Rotation using Affine Transition

To rotate the image add a keyframe and enter values for rotation. The units are 10ths of degrees. (e.g. 900 = 90 degree rotation).

Rotate X rotates the frame in the plane of the screen.

Rotate Y and Rotate Z create the illusion of 3D rotation when used dynamically with keyframes - see example below.

You can create a similar effect using the Rotate (keyframable effect from the Crop and Transform group.

Example 2 - Rotate Y

{{#ev:youtube|IAWMIL7c9K4}}

This example is created using 3 key frames. The second key frame is shown below with a rotate Y value of 1800 (=180 degrees). The key frame one and keyframe two both have rotate Y values of zero.

Keyframe two
Timeline for this demo clip


The difference between rotate Y and rotate Z is that the apparent rotation in rotate Y appears to be around a horizontal axis. The rotation in rotate Z appears to be around a vertical axis