User:Andrew/VisualDesignGuide/Style/Icons: Difference between revisions

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== Icons ==
= Icons =
Monochrome icons:
=== Monochrome icons ===
* Used for application toolbar actions, menus, and status and notifications. Also used for small (16x16) devices and places icons (folders, usb drives, etc.)
* Used for application toolbar actions, menus, and status and notifications. Also used for small (16x16) devices and places icons (folders, usb drives, etc.)
* Rely on a distinct shapes instead of fine details to distinguish between them.
* Rely on a distinct shapes instead of fine details to distinguish between them.
* Color can be used for distinction (change of state, destructive actions, etc.).
* Color can be used for distinction (change of state, destructive actions, etc.).
Application icons:
=== Application icons ===
* Unique and easily recognizable
* Unique and easily recognizable
* Respect trademarks by avoiding significant alterations to other application icons
* Respect trademarks by avoiding significant alterations to other application icons
Other icons:
=== Other icons ===
* Icons of a similar type use a consistent visual language (mimetypes, folders, devices, etc.)
* Icons of a similar type use a consistent visual language (mimetypes, folders, devices, etc.)
General:
=== General ===
* Avoid using text in icon designs; it may not scale well to smaller sizes
* Avoid using text in icon designs; it may not scale well to smaller sizes

Revision as of 19:54, 17 March 2014

Icons

Monochrome icons

  • Used for application toolbar actions, menus, and status and notifications. Also used for small (16x16) devices and places icons (folders, usb drives, etc.)
  • Rely on a distinct shapes instead of fine details to distinguish between them.
  • Color can be used for distinction (change of state, destructive actions, etc.).

Application icons

  • Unique and easily recognizable
  • Respect trademarks by avoiding significant alterations to other application icons

Other icons

  • Icons of a similar type use a consistent visual language (mimetypes, folders, devices, etc.)

General

  • Avoid using text in icon designs; it may not scale well to smaller sizes