Prestazioni degli effetti del desktop

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Desktop Effect Performance

Le performance degli "Effetti Desktop" in KDE Plasma Workspace sono determinate principalmente dall'interazione tra l'hardware grafico (la GPU), i relativi driver ed il "Compositore" di (Kwin). Il Compositore cerca di scegliere le migliori impostazioni disponibili per la tua GPU chiedendo al driver quali caratteristiche sono supportate dall'hardware. Talvolta aiutare KWin suggerendo le reali potenzialità del proprio hardware può migliorare le performance.

Scegliere il driver corretto

Determinare il driver in uso

E' importante avere il driver corretto installato ed in uso. Se non è utilizzato alcun driver, oppure se ne è usato uno errato gli effetti desktop ripiegano su un backend grafico non-accelerato (XRander).

Informazioni sul driver in uso sono disponibili attraverso KInfoCenter. Clicca su Informazioni Grafica -> OpenGL ed analizza le informazioni fornite dal modulo mostrato. Le informazioni principali riguardo al driver si trovano nella sezione Driver, in particolare le voce Vendor, Renderer e versione OpenGL/ES. Le informazioni sono quelle fornite dal driver e pertanto potrebbero essere difficili da decifrare.

OpenGL information in KInfoCenter
Se il Renderer riporta "Software Rasterizer" significa che nessun driver è installato. Per tutti gli altri driver controlla se è in uso quello corretto.

Driver disponibili

AMD (ex ATI)

Per le schede grafiche AMD/ATI sono disponibili due driver: fglrx o Catalyst ed i driver liberi Mesa (noti come radeon, r300, r600). Con i driver fglrx non sono disponibili tutte le funzionalità e le performance generali sembrano essere migliori con i driver Mesa. La raccomandazione è quindi di usare sempre i driver Mesa con gli effetti desktop. Se trovi l'informazione "Mesa" nella versione OpenGL/ES significa che stai già utilizzando i driver liberi e non devi fare nulla.

I driver Mesa esistono in versioni più e meno recenti. Dovresti assicurarti di stare usando una versione recente, cosa che può essere verificata dalla presenza della parola "Gallium" nella stringa del Renderer.

Intel

L'hardware intel usa i driver liberi Mesa. Non ci sono alternative disponibili.

NVIDIA

Per le schede grafiche NVIDIA sono disponibili due driver: i driver proprietari NVIDIA e quelli liberi Mesa (noti anche come nouveau). I driver liberi sono ancora sotto sviluppo e non sono disponibili su tutte le distribuzioni e per tutti gli hardware. In generale è raccomandabile usare i driver proprietari. Stai utilizzando i driver proprietari se la stringa Versione OpenGL/ES riporta NVIDIA.

Installare i driver

L'installazione dei driver è diversa a seconda della distribuzione linux utilizzata. Consulta la documentazione della tua distribuzione in materia.

Versione OpenGL

KWin supporta sia OpenGL 1.x sia OpenGL 2.x. Come impostazione predefinita KWin usa le potenzialità di OpenGL2 se queste sono disponibili. OpenGL 2 permette di usare più effetti, ma richiede hardware più recente. E' importante sapere che anche se il tuo driver supporta solo es. OpenGL 1.4 è possibile che KWin usi caratteristiche di OpenGL 2 che sono disponibili tramite estensioni al driver.

Puoi trovare la versione di OpenGL supportata dal tuo driver nella stringa "Versione OpenGL/ES" in KInfoCenter, come descritto sopra. La versione è definita dalle prime due o tre cifre, es. 2.1.

It is not trivial to find out whether KWin uses OpenGL 1 or 2 as this is completely determined at runtime. The best available test is to use the Invert effect which can be enabled in Systemsettings -> Desktop Effects -> All Effects tab. After enabling the screen should be inverted when using the shortcut Meta + Ctrl + I. If it inverts OpenGL 2 is used, if it does nothing OpenGL 1 is used.

It is possible to force KWin to use OpenGL 1 through Systemsettings -> Desktop Effects -> Advanced tab and unchecking Use OpenGL 2 Shaders. This can improve the performance for older hardware. In general it is completely safe to use OpenGL 2 Shaders if the driver reports a version of 3.x (only available with NVIDIA at the time of this writing).

Tip
For modern hardware the OpenGL 2 Shaders yield a better performance than OpenGL 1. Disabling this option is no receipt for best performance.


kwin_gles

Beginning with KWin version 4.8 it is possible to use the separately built binary kwin_gles as a replacement for kwin. It behaves almost the same as the kwin executable in OpenGL2 mode with the slight difference that it uses egl instead of glx as the native platform interface.

Warning
This also means that if your normal kwin does not work in the OpenGL 2 mode it is unlikely that kwin_gles will.


To test kwin_gles you just have to run kwin_gles --replace in Konsole. Since this is a rather new feature it is not as thoroughly tested as the normal kwin and feedback is always welcome. Assuming that the test succeeded and you want to use kwin_gles on a regular basis you can add an executable script to ~/.kde4/env/ that exports the KDEWM=kwin_gles environment variable.

Thumbnail Scaling

The Compositor supports different scaling methods for thumbnails as rendered in the taskbar preview or effects like Present Windows. It is tried to render the thumbnails as accurate as possible which of course requires more resources.

The scaling method can be changed in Systemsettings -> Desktop Effects -> Advanced tab -> Scale method selection list. The following settings are available:

  • Crisp
  • Smooth
  • Accurate

The table provides an overview of how the thumbnails are rendered with the different settings.

Overview of how the thumbnails are rendered with the different settings
Crisp: Crisp
Smooth: Smooth
Accurate: Accurate

By default Accurate is used. On Intel hardware Accurate is never used and cannot be enabled unless the environment variable KWIN_FORCE_LANCZOS is set to 1.

Switching from Accurate to Smooth can significantly improve the performance of effects like Present Windows.

General Speed of Animations

Animations take some time and the length of an animations is what makes people think that this is a snappy interface or that it lags. This is a very subjective feeling and the difference between too fast and too slow can be milliseconds. It is impossible to have a perfect value for all users.

The global animation duration level can be changed through Systemsettings -> Desktop Effects -> General Tab -> Animation speed selection list. It varies from "Extremely slow" to "Instant" which does not render any animations. By changing from "Normal" to "Fast" many users reported having a more snappy interface.

Qt Graphics System

Since 4.7 (Released July 2011) the Compositor can use the Qt graphics system raster instead of native (X11). This is only relevant for rendering the window decorations and is not related to the compositing backends (OpenGL/XRender).

Which graphics system is used depends on the distribution defaults. For the Compositor raster is recommended especially if the NVIDIA driver is used.

Window Decorations

Some Window Decorations perform animations when a window gets activated. This influences the performance of effects if during an animation the active window changes. The performance impact can be reduced by using the graphics system "raster" (see above).

The default window decoration Oxygen provides an option to disable the animations: Systemsettings -> Workspaces Appearance -> Window Decorations -> Configure Decoration... -> General tab Checkbox Enable animations. Disabling the animations can improve the performance.

All window decorations which can be downloaded through the Get New Decorations... dialog use such animations, but it is not possible to disable them. If there is an performance impact due to the theme, it is recommended to use a different one. In general the themed decorations are not optimized and provided to look good and not to be fast.

Another area of window decorations which can impact the performance are shadows. Again the default decoration Oxygen provides a setting to disable them in the same configuration dialog as described above in tab "Shadows" and the themed decorations do not provide an option to disable shadows.

Blur Effect

The Blur Effect is one of the most expensive effects provided by the Compositor. By default it gets enabled for all hardware except Intel hardware. The performance impact of the blur effect depends on the number of open and translucent windows. Especially translucent widget styles (e.g. Oxygen Translucent) and translucent window decorations (e.g. Aurorae Themes) have an impact on the performance. If such a theme is used and the performance is bad it is recommended to either change the theme or disable the Blur effect.

The performance of the Blur effect can be adjusted through Systemsettings -> Desktop Effects -> All Effects tab -> Configuration dialog of Blur effect. Moving the slider for strength to "Light" requires less resources while moving it towards "Strong" requires more resources. Since 4.8 (release January 2012) the intermediate rendering results can be kept (default) which improves the performance even with translucent themes.

Advanced Desktop Effects Settings

The Compositor provides some advanced settings under Systemsettings -> Desktop Effects -> Advanced tab. Some of the settings have already been explained. This section focuses on the remaining settings. Changing these settings in general do not improve the performance but make it worse. The Compositor uses the best possible settings.

Compositing type

The Compositing type allows choice of the compositing backend, either XRender or OpenGL. By default OpenGL is used which is hardware accelerated. XRender is available even if no OpenGL driver is installed (e.g. virtual machines) and uses mostly the CPU for rendering. Many effects are not available with XRender.

Information
If there is no good reason to change, the default OpenGL is the correct choice. If OpenGL is not available there is an automatic fallback to XRender.


Keep window thumbnails

This has hardly any influence on performance. It is an option to decide how long thumbnails are kept. Best is to not touch this setting.

Suspend desktop effects for fullscreen windows

This setting influences the performance of fullscreen windows such as games. The compositor is suspended as long as there is a fullscreen window. The disadvantage is that it causes flickering when a window appears on top of the fullscreen window (e.g. a context menu) and is too generic. As well on some distributions (e.g. Kubuntu 11.04) the Intel driver causes a crash when closing the fullscreen window.

If the compositor should be disabled while a fullscreen application such as games or video is used it is better to disable compositing either through the shortcut Alt + Shift + F12 or since 4.7 (Released July 2011) through a window specific rule for the window.

OpenGL mode

Warning
The setting is obsolete and has been removed in 4.7 (Released July 2011). Any setting except the default "Texture from Pixmap" is likely to break your desktop.


Enable direct rendering

Warning
The setting is obsolete and has been removed in 4.8 (Released January 2012).

The compositor determines by itself whether direct rendering can and has to be used. Changing this setting will most likely break functionality.

Use VSync

VSync allows you to synchronize the rendering with the screen. Unless there is good reason to change, this setting should be enabled. Even if the setting is disabled the Compositor tries to use the frame rate the screen supports and by default a frame rate of 60 Hz is used.

For multiple screens it is important to know that the rendering can only be synchronized with one screen. In case the screens have a different frame rate it might be valid to disable this option and to set a manual frame rate.