Projects/Usability/HIG/Layout/NavigationPatterns

From KDE Wiki Sandbox

Purpose

Navigation Patterns are determined by the information structure of the application content (flat, 2-deep, 3-deep, n-deep). Navigation patterns can be combined with command patterns to design the complete layout for your application.

Guidelines

Patterns for a flat information structure

Examples

Contacts, Chat client, Video conference, Calculator, Terminal, Plasmoids (panel applets and desktop widgets), Maps, Games, Image browser, Document viewer, Music player, Video player, Software installer, System Settings